I have contributed to a number of projects at the University of Melbourne related to the increasingly pervasive presence of digital and interactive technologies, and their role in our personal and social lives. 


Behaviour Change for Wellbeing 

The QUIT project examined the potential for a mobile app to help people quit cigarette smoking. In collaboration with a government agency which targets smoking cessation, we developed an app to provide access to expert tips, distractions and an online support forum for people quitting smoking. Amongst other things, this research considers the role of personal stories in the quitting process, and the problematic nature of designing for engagement in an app to support sustained behaviour change. 

Trajectories of Engagement and Disengagement with a Story-Based Smoking Cessation App
Wally Smith, Bernd Ploderer, Greg Wadley, Sarah Webber and Ron Borland ACM SIGCHI Conference on Human Factors in Computing Systems, 2017.
Honorable Mention
[DOI:10.1145/3025453.3026054]

What People Talk About when They Talk About Quitting
Greg Wadley, Wally Smith, Bernd Ploderer, Jon Pearce, Sarah Webber, Mark Whooley. 2014. 
OzCHI 2014 Proceedings of the 26th Australian Computer-Human Interaction Conference, ACM, 388–391. 
[DOI: 10.1145/2686612.2686671]

Unbounding the Interaction Design Problem: The Contribution of HCI in Three Interventions for Well-being
Wally Smith, Greg Wadley, Sarah Webber, Bernd Ploderer, and Reeva Lederman. 2014. 
OzCHI 2014 Proceedings of the 26th Australian Computer-Human Interaction Conference, ACM, 392–395. 
[DOI: 10.1145/2686612.2686672]



Public Installations

Encounters: Collective Bodies, Creative Spaces 

Encounters was a large-scale artistic installation created through a unique collaboration between the Microsoft Research Centre for SocialNUI and the Victorian College of the Arts. Three Kinect sensors were used to create a social, artistic experience which responds to the interactions of the audience. Encounters provided a platform to research new possibilities for participatory art forms enabled by motion sensing technologies.

Uncovering the Honeypot Effect: How Audiences Engage with Public Interactive Systems  
Niels Wouters, John Downs, Mitchell Harrop, Travis Cox, Eduardo Oliveira, Sarah Webber, Frank Vetere, Andrew Vande Moere. 2016.
DIS '16: Proceedings of the 2016 ACM Conference on Designing Interactive Systems 
[DOI: 10.1145/2901790.2901796] [Free Access

Everybody Dance Now: Tensions Between Participation and Performance in Interactive Public Installations
Sarah Webber, Mitchell Harrop, John Downs, Travis Cox, Niels Wouters, and Andrew Vande Moere. 2015.  OzCHI 2014 Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, ACM, 284–288. 
[DOI: 10.1145/2838739.2838801]



Managing Family Memories 

Online Virtual Locker: Managing the Possessions of Young People in Care 

The Virtual Locker project focused on the needs of young people in out-of-home care (such as foster care), and the challenges of managing their personal possessions as they transition through different care settings and agencies. In collaboration with social work researchers and archivists, I conducted design workshops with care leavers and case workers. 

Findings from this project provide design proposals for a virtual locker (an online storage system for personal content) for young people and carers. More broadly, these design objectives suggest ways in which personal content systems could better support shifting interpersonal relationships, such as dynamic family contexts. 

Help Me Keep My Stuff Safe: Designing a Collaborative Online Repository for Young People in Care
Sarah Webber, Martin Gibbs, and Gavan McCarthy. 2015. 
OzCHI 2015 Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, ACM, 152–161. 
[DOI: 10.1145/2838739.2838757] [Free Access]


Family Room: Reducing Email Overload 

As part of the OzCHI Student Design challenge to design the future of email, we investigated the problems faced by dispersed families using email to manage digital possessions of shared value. We proposed a cross-platform solution to address email overload associated with managing personal information, bridge the intergenerational disparity in technology use, and enhance reminiscence within geographically dispersed families. 

Family Room: Reducing Email Overload 
Sarah Webber, Kayla J. Heffernan, Behnaz Rostami Yeganeh, Fernando Estrada, and Daina Augstkalns. 2013. 
OzCHI 2013 Proceedings of the 25th Australian Computer-Human Interaction Conference, ACM, 407–408 .
[DOI: 10.1145/2541016.2541097] [Video]